Lift for Everyone

Starting today, Lift is available for everyone. Head to our new web app from any browser on any computer or smartphone. Lift is a goal tracker with community support. You can’t change what you don’t measure—tracking your progress is the first step toward achievement. Beyond goal tracking, the Lift community has grown into a powerful force…

Lift FAQ

Need help getting started with Lift? Read our quick tutorials. Lift User Guide: iPhone App Lift User Guide: Web and Android App Have another question? Ask us or send feedback. Curious about which habits to build? Here are some success stories.

User Guide: Lift iPhone App

Here’s a short tutorial to get you started on using Lift on your iPhone (or iPad): Getting Started: Sign Up & Add Goals We’ll ask for your name, email, and password when you register for a Lift account. You’ll be able to set privacy on each individual goal; if you want to keep your account more…

Tutorial: Lift on the Web

Here’s a short tutorial on using Lift on the web Getting Started: Sign Up & Add Habits We’ll ask for your name, email, password and timezone when you register for a Lift account. If you’ll be using iPhone or Android app, be sure the timezone matches the timezone setting on your device. You’ll be logged in…

Infographic: Your Goals in 2013

At Lift, we’re looking for ways to help you achieve your goals by breaking them down into simple habits that you can track. There’s no better time to reflect on your goals and your plans to meet them than at the turn of the year. When we surveyed 1,500 of you in December, we learned…

Join the Lift Team

Lift is working to push the boundaries of human potential. We’re a seven person startup based in San Francisco.Our first product is an iPhone app and we just released two new versions: a website and Android App. We’re hiring and if you’re interested in working with us, you can let us know through this form. Of course,…

Experiments in Human Potential

What if you could achieve any goal that you set in front of yourself? In the spring of 2010, Jesse Schell, a professor of game design at Carnegie Mellon, gave a talk about how game-like features were making their way into every aspect of our lives.  The talk was mainly about ways that companies would…